3D Heat Maptesting
Many different techniques can analyze user game testing data, each with its own strongpoints and drawbacks. One of these techniques is to build a heat map visualization that is quick and easy to read. However, this technique has the drawback that the heat maps only generate into a 2D image that removes one dimension of space. This research demonstrates how to generate a 3D scene for a heat map in Maya 2010 that removes this drawback.
Design Goal-Oriented Level Designlevel design
This work began in the hopes of creating a process to enable designers to build better levels that combine a game's mechanics and narrative smoothly. After designing and building multiple levels without a formal process, it became clear that there must be a better way to construct the framework of a level before building begins. We decided the best plan was to generate our own process and attempt to formalize as much of it as possible.