Contents tagged with level design
Design Goal-Oriented Level Designlevel design
This work began in the hopes of creating a process to enable designers to build better levels that combine a game's mechanics and narrative smoothly. After designing and building multiple levels without a formal process, it became clear that there must be a better way to construct the framework of a level before building begins. We decided the best plan was to generate our own process and attempt to formalize as much of it as possible.